Fracture Point Treasure Dealer Achievement: How to Sell $15,000 of Loot
Treasure Dealer is one of Fracture Point's 18 Steam achievements. Here's what it requires and how to sell $15,000 worth of loot.
What the Fracture Point Treasure Dealer Achievement Requires
The Fracture Point Treasure Dealer achievement asks for exactly one thing: sell $15,000 worth of loot. There's no boss to kill, no difficulty gate, and no hidden trigger — just volume. That simplicity is what makes it sneaky, because the counter only rewards loot that actually leaves your inventory through a sale.
It's also not the first money achievement you'll meet. Cash Out tracks $2,000 in sales, so the Fracture Point Treasure Dealer achievement is the second half of a two-step economy track that runs across an entire playthrough. Miss one and you'll almost certainly miss the other.
Fracture Point is a first-person shooter in which you return from prison to a corporation-run megacity and climb a heavily guarded skyscraper toward its leader, according to the official Fracture Point Steam store listing. Loot funds that climb, which is why the money achievements sit near the middle of the list rather than at the end.
| Detail | Recorded value |
|---|---|
| Game | Fracture Point (Steam app 3560110) |
| Total Steam achievements | 18 |
| Treasure Dealer requirement | Sell $15,000 worth of loot |
| Cash Out requirement | Sell $2,000 worth of loot |
| Exophase unlock rate, Treasure Dealer | 58.70% |
| Exophase unlock rate, Cash Out | 73.91% |
| Steam listing price | $19.99 |
Every figure above is a dated snapshot from 2026-09-23: unlock rates from the Exophase Fracture Point achievement tracker (46 players tracked), and the price from the Steam listing captured the same day. Prices and unlock rates change — treat these as observations, not live values.
The Full Fracture Point Achievement List
Fracture Point ships with 18 Steam achievements covering story beats, difficulty clears, kill counts, and the economy. Knowing where Treasure Dealer sits helps you plan a completion run, so here's the whole set with the requirements listed by VGTimes' Fracture Point achievement page.
| Achievement | Requirement | Exophase unlock rate |
|---|---|---|
| New Life Begins | Complete the prologue | 67.39% |
| The Long Road | Complete the game on Easy difficulty | 13.04% |
| Sweat and Blood | Complete the game on medium difficulty | 10.87% |
| A Living Legend | Complete the game on Hardcore difficulty | 0.00% |
| Best Friend | Reach the maximum reputation level | 19.57% |
| Next Time Will Be the Charm | Die 10 times | 0.00% |
| Speedrun | Complete a floor in less than a minute | 41.30% |
| Die Hard | Kill 50 enemies | 71.74% |
| The Horror of the Night | Kill 200 enemies | 54.35% |
| Find a Place to Live | Own an apartment | 82.61% |
| Cash Out | Sell $2,000 worth of loot | 73.91% |
| Treasure Dealer | Sell $15,000 worth of loot | 58.70% |
| Gambling Starts Now | Buy a PC | 69.57% |
| Electricity Is Included in the Rent! | Install the maximum number of graphics cards in the mining rig | 28.26% |
| First in Line | Kill Victor | 63.04% |
| Unstoppable | Shoot Down the Corporation Helicopter | 41.30% |
| Tin Can | Destroy the BTR | 19.57% |
| Sodaholic | Buy 50 drinks from a vending machine | 21.74% |
Unlock rates are Exophase's 2026-09-23 capture of its tracked player base (46 players tracked); all rows share that same cutoff and scope.
How Rare Is the Fracture Point Treasure Dealer Achievement?
As of the 2026-09-23 Exophase capture, 58.70% of tracked players had unlocked Treasure Dealer, compared with 73.91% for Cash Out. That roughly 15-point gap is the clearest signal in the data: most players who sell $2,000 eventually push through to $15,000, but a meaningful slice stops somewhere in between.
Keep the sample size in perspective. Exophase recorded 46 players tracked, 339 achievements earned, and 6,148 obtainable EXP across the set at that snapshot, with no players in its 100% club. Percentages built on a few dozen accounts are directional, not a global Steam average.
Two achievements sat at 0.00% in the same capture: completing the game on Hardcore and dying 10 times. Those are the completion-blocking entries, not the loot milestones.
How to Sell $15,000 of Loot Faster
Run the early-floor loop
Community reports on the Fracture Point Steam Community hub describe a repeatable circuit: cap the first boss, grab the weapon crate, leave, and repeat — then head back to base to cash out on loot and quests before spending the money on more guns and ammo. One player said they ran that pattern close to ninety times to build an arsenal. That's player experience rather than an official strategy, but it matches how the economy is built: short, profitable runs beat one deep push.
Treat Cash Out as your progress check
Because the two achievements share a counter, hitting the $2,000 Cash Out milestone confirms your selling pipeline works. If Cash Out is still locked after several hours, the problem is your extraction rate, not your luck.
Sell, don't hoard
The requirement is written around selling, so value sitting in storage doesn't move the counter. Clearing out gear you've outgrown is the cheapest progress you'll make toward the Fracture Point Treasure Dealer achievement.
Check the Debt Upgrader math
The September 22 patch rebalanced the Debt Upgrader: for expensive items worth over $2,000, the suggested upgrade item is now cheaper, and the standard 75% value was reduced to 60%. If you route high-value loot through that system instead of selling it, the numbers shifted.
Use the shop and exchange quality-of-life fix
The September 17 update added camera zoom for shops, ATMs, and exchange machines when using a high FOV. It's a small change, but it makes the counters you'll interact with constantly — the same ones tied to selling loot — much easier to read.
Recent Updates That Touch Loot and Progress
The Steam Community hub's patch notes, captured 2026-09-23, list two fixes that matter for anyone grinding the economy track:
- Update 18 (September 22): Debt Upgrader rebalance for items over $2,000, a fix for grenades being consumed at the shooting range, an Endless Mode leaderboard save fix, and a fix for run progress not saving after completing the game.
- Update 16 (September 17): camera zoom for shops, ATMs, and exchange machines at high FOV, a fix for a healing item that couldn't be picked up in the corridor before Victor, and a fix for soda cans that couldn't be picked up at the start of the Prison location.
If a run ever ended without your progress sticking, the September 22 patch is the one to note — it directly addressed lost run progress.
FAQ
What does the Fracture Point Treasure Dealer achievement require? It unlocks when you sell $15,000 worth of loot. There's no difficulty requirement and no story trigger — the counter follows sales, so any run that ends with loot converted to cash moves you forward.
How rare is the Fracture Point Treasure Dealer achievement? As of the 2026-09-23 Exophase capture, 58.70% of its tracked players had it, compared with 73.91% for the $2,000 Cash Out achievement. That snapshot covered 46 tracked players, so treat it as a small-sample reading.
What's the difference between Cash Out and Treasure Dealer? Only the threshold. Cash Out asks for $2,000 in loot sales and Treasure Dealer asks for $15,000, which makes Cash Out the natural first checkpoint on the way to the bigger number.
How many achievements does Fracture Point have? Both VGTimes and Exophase list 18 Steam achievements, spanning story completion, difficulty clears, kill counts, and economy milestones. Exophase's 2026-09-23 capture recorded 6,148 obtainable EXP across the set and no players in its 100% club.
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Fracture Point Die Hard Achievement Guide: Kill 50 Enemies Explained
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